Skyrim Dynamic Follower Dialogue

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  1. Skyrim Dynamic Follower Dialogue Bot
  2. Skyrim Dynamic Follower Dialogue Generator
  3. Skyrim Dynamic Follower Dialogue Script
  4. Relationship Dialogue Skyrim
Mod for Skyrim Special Edition
Lucien

Mod Status: Released

Mod TypeFollower
AuthorTreacleman
Latest Version1.1.0


  • 2Features
  • 7Lore

Lucien Flavius is a fully-voiced Imperial follower with over 1600 lines of immersive, lore-friendly dialogue. A scholar by trade, Lucien is visiting Skyrim on an expedition and may be found looking for a travelling companion in Dead Man's Drink, in Falkreath. Though he is something of a coward when you first meet him, with barely enough combat skill to hold a sword, he will dynamically learn from you as you travel together, gaining both strength and confidence until he grows into a hero in his own right.

Skyrim Dynamic Follower Dialogue Bot

Despite his initial lack of confidence, Lucien is enthusiastic and optimistic and will comment on both your location and active quests (but will stick to whispering while you're sneaking.) He has a small pool of books he can read to you out loud, and will chat to certain NPCs during normal play. He even has custom interactions with 15 other mods, including special banter scenes with Auri and Hoth, written and recorded in collaboration with their original voice actors.

Adds over 5,000 lines of completely voiced dialogue for NPCs using the original voices. Friends, followers, spouses, rivals, and others have much more to say. All default voices now have follower dialogue. Fully voiced Khajiit marriage dialogue.

Lucien has his own follower system, so does not contribute towards your follower count. He is essential while he travels with you, although should you choose, you can kill him. He starts at level 10, but will increase in skill as he travels with you until he matches your own. You can also give him lessons in particular skills to accelerate his training. Initially, he knows Frostbite, Flames and Healing, though you can teach him further spells from a select pool if you have a copy of the spell tome to give him. All his spells can be toggled on and off once he has learned them should you no longer wish him to cast them. His combat style is customisable, and he can fight as a warrior, mage or archer in addition to his own default all-rounder style.

This will not entirely restore the follower's dialogue and script but it will allow you to recruit followers if needed. The hitbox of dog followers is larger than the dog as a visual object; thus, if a dog follower is between you and an intended target, you may hit the dog even when it appears to be peripheral to your line of sight. Dynamic Follower Dialogue - DFD not available on Nexus and missing mods - posted in Skyrim Revisited: Hi, Im doing fresh install of SRLE, and there is information on Dynamic Follower Dialogue - DFD Nexus page - File hidden The reason given by the author is: July 8th: DFD will never be visible again. Reason is, its successor will be here in less. Apr 29, 2018 A) This is a shortcoming of Skyrim's design where, for whatever BONEHEADED reason, Bethesda pointed a bunch of follower dialog at NPC references instead of voicetypes in the conditions. I was considering rolling a full fix to this into FCO but decided that, for this mod at least, it was out of scope and introduced too many potential. Inigo is a custom follower mod for Skyrim. As I've mentioned in other articles, however, I only started using him in 2017, when I got bored with Skyrim. I'd never bothered with custom follower mods before because they were usually poorly made. Also, I was fine with the vanilla followers in the game. One less mod cluttering up my load order.

Skyrim Dynamic Follower Dialogue

Overview

Skyrim Dynamic Follower Dialogue
  • Over 1600 lines of fully-voiced, immersive, lore-friendly dialogue.
  • Full commentary on Skyrim's Main Quest, the College of Winterhold questline and numerous side quests.
  • A new quest set in a unique Dwemer ruin built by Darkend creator JKrojmal.
  • A stat-based Dynamic Personality System, where Lucien may gain or lose Approval or Bravery based on his interactions with you and the choices you make, altering his behaviour and dialogue.
  • A custom Training System where Lucien will gradually gain levels in skills you are better than him at, accelerated by lessons in specific skills (and spells) you can give him once per in-game day.
  • A small pool of books Lucien can read to you out loud if you have them in your inventory.
  • Many customisation options such as combat style and spell-toggling, configurable through dialogue or through the MCM.
  • Interaction with 15 other mods, including full commentary on the questlines of Moonpath to Elsweyr and Moon and Star and fully-voiced banter scenes with Inigo, Hoth and Auri.

Cross-Mod Interaction

Skyrim Dynamic Follower Dialogue Generator

Lucien comes with custom interaction with a number of other mods. Most of these trigger automatically if you have the relevant mods installed. Quest and New Lands mods, however, require a patch - these are indicated with a *.

  • Alternate Start - Live Another Life (https://www.nexusmods.com/skyrimspecialedition/mods/272)
  • Celia the Kettle-Maiden (https://www.nexusmods.com/skyrimspecialedition/mods/13016)
  • Dwarven Armored Mudcrab (Creation Club)
  • Helarchen Creek (https://www.nexusmods.com/skyrimspecialedition/mods/4043)
  • Hoth (https://www.nexusmods.com/skyrimspecialedition/mods/16137)
  • Inigo (https://www.nexusmods.com/skyrimspecialedition/mods/1461)
  • Keld-Nar (https://www.nexusmods.com/skyrimspecialedition/mods/14353)
  • Moon and Star (https://www.nexusmods.com/skyrimspecialedition/mods/4301)*
  • Moonpath to Elsweyr (https://www.nexusmods.com/skyrimspecialedition/mods/4341)*
  • Nix-Hound (Creation Club)
  • Recorder (https://www.nexusmods.com/skyrimspecialedition/mods/4718)
  • Sofia (https://www.nexusmods.com/skyrimspecialedition/mods/2180)
  • Song of the Green (https://www.nexusmods.com/skyrimspecialedition/mods/11278)
  • Telengard (https://www.nexusmods.com/skyrimspecialedition/mods/17423)
  • Vilja (https://www.nexusmods.com/skyrimspecialedition/mods/6722)
Skyrim Dynamic Follower Dialogue

The Flavius Chronicles

Skyrim dynamic follower dialogue generator

Skyrim Dynamic Follower Dialogue Script

None.

Retrieved from 'https://wiki.nexusmods.com/index.php?title=Lucien_(Mod)&oldid=44036'

Relationship Dialogue Skyrim

Requirements:
Dawnguard, Hearthfire, Dragonborn
Recommended Level and Equipment:
Level 15+
Be sure to keep healing potions or spells with you.
Description:
What is a Skooma Bear? Why it is a bear addicted to moon sugar that keeps calling moon sugar Skooma. Why do they call it Skooma and where do they come from? Find out!
In this mod, you will meet Sniffs in the Bannered Mare. He is all depressed that he was kicked out of his den, and that his den mates stole his 'Skooma'. You quickly discover that the bears are much more than what they appear, and even get to fight their alpha. But where did they come from?
After helping Sniffs out, he will agree to be your follower. Also at this time, you can ask him about where he comes from. Naturally, he becomes defensive, but will eventually relent. From there you will be sent on a quest and will meet new characters, one of which can become a follower.
The best part about these followers? You can request their assistance without worrying about Vilja, Serana, or any of the other followers you currently use. Sniffs offers a lot more options than the vanilla Skyrim follower system and will follow and wait most anywhere. You can even set your favorite house and favorite inn for Sniffs to remember and wait in. The other follower, Faidalf, is quite typical in the high elf tradition of arrogance and is one of the few at the College of Winterhold versed in the art of Mysticism. He refuses to do most of what Sniffs can do, but will do the basics. Faidalf will treat you differently depending on whether you are a member of the College or not, and whether you are the Arch-Mage. He will give you the opportunity to become involved with his latest research when you become(or currently are) the Arch-Mage.
The new texts and dialogue are rooted in the lore found in previous Elder Scrolls games while adding worthwhile content. It might be a richer experience for you if you have played previous Elder Scrolls games. If you have not, I highly recommend using USEP wiki as a companion.
What is added:
-Added 'Skooma' Bear
-Sniffs is a 'Skooma' Bear that can be a companion (fully voice acted)
-Companion quest to unlock Sniffs (non-killable companion)
-Custom companion system with normal follower functions included in this new system.
-Another companion quest to discover Sniffs' origin.
-Faidalf, a fully voiced high elf follower.
-Faidalf has a non-marked quest for the arch-mage.
-Faidalf's dialogue evolves depending on if you are not affiliated with the College, a member of the College, or the Arch-Mage.
-A spell to summon Skooma Bears. The spell takes advantage of Conjuration perks, so you can conjure two at once.
-Allows for other companions in use in addition to the new companions
Changes from the old version:
-Old content cleaned with TESVEdit
-Old scripts recompiled to help with mod compatibility
-Overhaul of the current Sniffs follower system
-Overhauled the initial quest with Sniffs.
-The Skooma Bears in the Den now drop Moon Sugar.
-The Skooma Bear Lord now drops Moon SUgar and Potent Skooma
-Added a quest to find insight in why Sniffs exists, and attempt to make the mod lore-friendly in the process
-Adds a new character and follower to the College of Winterhold. His name is Faidalf, and has custom voice-over and immersion.
-Add another character that is a Khajiit with custom voice-over.
-Adds a Conjure Skooma Bear spell
Original description:
Ever wonder what a bear addicted to moon sugar would look like? Well, a group of bears that are addicted to it thinks it is skooma. One, in particular, made its way to Whiterun in The Bannered Mare and is wishing for assistance in retrieving his 'skooma'.
This mod introduces the 'skooma' bear as a creature into the Skyrim universe. Also, a special one named Sniffs is your companion. This companion uses a custom system outside of the vanilla system, derived from the vanilla marriage mechanics. In other words, you can send him to one of your houses, to follow you, to go back to The Bannered Mare, or to stay put, without sacrificing your other favorite companion. Enjoy
Known Issues:
-Skooma Bears might become temporarily bugged in the dungeon. Make sure you keep some way to heal yourself handy if this happens.
-Sniffs might not allow you to immediately hand over the Skooma Supply. Leaving the dungeon will fix this issue.
Known Quirks:
-The Khajiit voice-over might be a little silent and sound like whispering. I apologize, I am not a voice actor.
-Some of the new Skooma bear dialogue is either repetitive or seems slightly out of place. This is due to the original voice actor not being available for this project.
Additional Credits in the new edition:
- Audacity - for Sound Recording/Editing
- Windows Move Maker - for the trailer
- Creation Kit Wiki - http://www.creationkit.com/Main_Page - as a scripting resource
- Nexus Wiki Voice Acting guide - http://wiki.tesnexus.com/index.php/Voice_Acting:_A_Complete_Guide - Since I was being dumb with how I added new dialogue
- TESVEdit - http://www.nexusmods.com/skyrim/mods/25859/? - for cleaning my mod
- Open Broadcaster Software - https://obsproject.com/ - Recording the videos to showcase the mod and record footage for the trailer.
- Youtuber John Windsor-Cunningham - https://www.youtube.com/watch?v=wDVOOo7R31c - Video to voice coach for the high elf character.
- USEP Wiki - http://www.uesp.net/wiki/Main_Page - Used as a reference for the lore references used in new dialogue and text.
Additional Credits from the Original Version:
- CaptSpiffy - Beta Tester
- Debo - Voice Acting
- FreeFrag Network (www.freefrag.com) Collaboration
Revision changes:
VDefinitive v2:
-Fixed spelling errors
-Reduced Sniffs Volume
-Properly setup the dialogue for sniffs
-Reduced filesize by compressing voices
-Fixed a rare issue with Jo'Uki triggering before Sniff's quest started
VDefinitive:
-Refer to the description above
-Story Manager Event will work 100% of the time now.
-Requires the DLCS now
v1.5:
-Added missing SEQ file for proper quest/dialogue actions.
-Added missing script files.
-Fixed any issues from 1.4.
v1.4:
-Fixed follower logic not working for all users.
v1.3:
-Increased follower distance to reduce bumping/pushing of player. Will still do so if too far away.
v1.2:
-Added missing voice file
v1.1:
-Removed the beta test spell which breaks all the things.