- The Dart Gun was a real Godsend in Fallout 3, why you ask? Well mainly because it had the power to cripple Deathclaws, giving you half a chance to take them out effectively.
- This mod adds the Dart Gun from Fallout 3. It is meant to give players the chance to play around with a syringer type weapon without the expensive ammo crafting and different ammo types. Base damage is 5 physical and 5 poison damage for 10 secs. Includes 10 different poison types to choose from, locked behind the 4 ranks of chemist perks.
Welcome back to my mod spotlight series for Fallout 4. In this series we will look at the selection of fun and sometimes cheaty mods that have recently come out for this fantastic game. Dart Gun – Fallout 3. At first glance, no one would expect a dart gun to provide players with a huge advantage in Fallout 3. With weapons that do massive damage like the Fat Man, why would a. As opposed to the living joke that the Dart Gun turned it into in Fallout 3. Nymphonomicon 00:17, November 4, 2010 (UTC) Best bet is to use a long ranger gun like a sniper rifle against them in New Vegas.71.70.219.78 19:04, February 21, 2011 (UTC) Random Guy Interesting little detail.
Fallout 4 may be a long way off but these weapons must make an appearance.
Whilst no official announcements have been made recently regarding a follow up to 2011’s Fallout: New Vegas there has been plenty of speculation regarding possible content for the game, whether it’s guesses, some of them educated, on potential locations or the nature of the main protagonist it seems everyone has strong opinions on a game that may never be made.
When thinking about the Fallout Universe it would be impossible to ignore the fantastic array of weaponry available, from Unique items such as the Lincoln Repeater to the more standard Laser Rifle the design and effect of the weapons has reached iconic levels.
So with this in mind we take a look at some of our favorite weapons from the series that we certainly want to see make a return when, or if, the next game is released.
SEE ALSO:Fallout 3: One of the best RPGs to date (Part One)
Shishkebab
Not all weapons in Fallout are range based and the Shishkebab has to be one of the more amusing and deadly melee weapons in the game. Essentially a flaming sword the Shishkebab not only deals out 35 Damage but adds a savage 8.1 Damage per second for 5 seconds as your victim burns. Effective and fun at the same time.
Dart Gun
The Dart Gun was a real Godsend in Fallout 3, why you ask? Well mainly because it had the power to cripple Deathclaws, giving you half a chance to take them out effectively. Whilst it’s stats seem rather weak, only 6 Damage followed by a further 8 Damage per second for 8 seconds, it was the hidden bonuses that made the Dart Gun so useful, dishing out 1000 Damage per leg, essentially an instant crippling effect on even the toughest opponents.
Plasma Rifle
Ahhh the trusty Plasma Rifle, where would the Wasteland be without it eh? Well, it would be a lot safer but let’s skip over that. The Plasma Rifle is probably the most iconic of all the Fallout weapons with it’s green glow and industrial paint job. As one of the standard weapons in the game we are certain that it would make an appearance in any future games. Turning a Deathclaw into a pile of goo is a sensation you never get tired of.
SEE ALSO: WWE 2K15 Season Pass & DLC Announced
Rock-It Launcher
Whilst a very silly weapon the Rock-It Launcher was great fun and surprisingly powerful, packing a mighty 50 Damage. Building the Rock-It Launcher lead to many players getting very sidetracked, scouring the Wastelands, searching for the silliest items to fire at their foes. That was the real joy of this weapon, firing Teddy Bears or Toasters at your foes was simply hilarious.
Riot Shotgun
The Riot Shotgun was absolutely lethal, firing out scatter shots at 67 Damage and obliterating most foes with ease. It genuinely felt really cool taking out enemies with it, very few weapons in a game can make you feel invincible but the Riot Shotgun did just that. Suddenly you didn’t worry at all about running into a room full of Super Mutants as you had old faithfull with you, ready for action.
Fat Man
Fallout 4 Dart Gun Mod
The weapon that makes your foes almost wish for a Nuclear Winter before duly giving it to them. The Wasteland is essentially ruled by the effects of Nuclear War so what better that a heavy weapon that shoots Mini Nukes? The Fat Man really is the ultimate in heavy damage and lets face it, watching those mushroom clouds go up for the first time was awesome. If there is one weapon that has to feature in a new Fallout game it’s the Fat Man.
SEE ALSO:HITC’s Weekend Playlist
In other news, Will the Scott Pilgrim game get a physical release?
Alpha deathclaw | ||||||||||||||||||||||||||||||||||||||||||||
|
Alpha deathclaw is a creature in Fallout 4.
Background
Deathclaws were engineered before the Great War, for use as cheap replacements for humans during close-combat search-and-destroy missions.[1] The project was successful in creating a ferocious predator capable of surviving on its own in the wild, though no references exist to them ever being used in combat against the Chinese. After the Great War, deathclaws escaped into the wild through unknown means and gradually spread throughout the continent. Initial spread was limited to isolated nests on the East and West Coasts, leading some to believe that it was just a rumor, a tale to scare children with,[2] though the population of Boneyard was keenly aware of their existence, as a single pack mother and her offspring claimed the area between Downey and Norwalk around 2161, keeping the Gun Runners in a checkmate and terrorizing other communities in the region.[3] A lone deathclaw was also living near the Hub,[4] with an unknown number of deathclaws experimented on and refined by the Master.[1]
Their gradual spread throughout the wasteland raised awareness of their existence, until they entered common consciousness as a lethal predator – but a myth no longer. As stated above, the Enclave eventually continued the research project started before the war, developing intelligent deathclaws for use in hostile environments around 2235.[5] On May 17, 2242, the first successful pack was dropped into Vault 13 to cloak the presence of the Enclave and their abduction of the dwellers within. Following their first combat test, the deathclaws broke free of their Enclave masters, far more intelligent than anyone could foresee.[6] They began developing an unique culture, as the first non-human sentient beings in history.[7] Unfortunately, their intelligence was discovered by Doctor Schreber of Navarro, whose report led to the extermination of intelligent deathclaws with extreme prejudice.[8] Subsequent experimentation involved the aforementioned domestication units, although by the end of the 23rd century.[9]
Characteristics
Deathclaws are immensely powerful enemies that should not be taken lightly at any level. Fortunately, they tend to be solitary creatures and are rarely encountered in pairs. While in Fallout 3 they became a manageable nuisance due to the use of poison darts (dart gun), they become much harder to defeat in Fallout 4. This is for a variety of reasons:
- Commonwealth deathclaws are quite intelligent in their hunting of prey, or in the protecting of their territory, as seen with their tactics in weaving in and out during their approach, in order to avoid gunfire and to help keep its unarmored stomach a moving target. They will also retreat behind cover or otherwise hide if they cannot reach the attacker, forcing its prey to periodically pop out of cover in order to keep up the offensive.
- They deal tremendous damage and can rapidly damage and destroy components on power armor; therefore, fighting them in close quarters is inadvisable.
- They are highly resistant to both physical and energy damage, with the darker scales covering their skin serving as armor. While they do possess a weak point in the form of their unarmored belly, the deathclaws move in such a manner as to keep it well protected.
- Finally, they receive a special power attack, where they grab their prey and smack them around for severe damage (if not wearing power armor), or they will pin their prey to the ground and claw at them repeatedly, causing severe wounds and severely damaging power armor.
Darker skinned and more vicious than their lesser brethren. This creature drops the following: deathclaw hand, deathclaw meat.
Fallout 4 That Gun Mod
Locations
- Alphas randomly spawn according to the level scaling.
- The following map contains all the spawn locations on the world map (excluding interiors or harvested items)
Behind the scenes
Template loop detected: Template:Transcludesection
Appearances
Commonwealth deathclaws appear in Fallout 4 and its add-onsFar Harbor and Nuka-World.
Fallout 4 Gun Id
References
- ↑ 1.01.1Fallout 2 Official Strategies & Secrets p.27: 'Deathclaws were originally created to replace humans during close-combat search-and-destroy missions. They were derived from mixed animal stock and then refined by the Master, using genetic manipulation. The resulting creature is almost unbelievably fast and powerful. Deathclaws are well named—they are the toughest animals that you will encounter in the Wastes.'
'Unless you have Combat Armor, extremely heavy weaponry, and a lot of StimpacksQuoted verbatim, error appeared in the original source, running for the exit hexes at the first sign of a Deathclaw is your best chance of survival. If you're well equipped and want to stick it out, though, get in at least one shot at long range, because Deathclaws move so fast that you're unlikely to get another long-range attack as they charge you. They'll always close rapidly so they can use their powerful claws to tear and rend you. For maximum damage, use a Called Shot to the eyes when you shoot them. However, even with Called Shots, you'll need several good hits to put a Deathclaw down—use extreme caution (and save often) when fighting them.'
Note: Deathclaws being genetically engineered before the Great War and later refined by the Master is mentioned in the Fallout 2 Official Strategies & Secrets strategy guide, written by Fallout 2 lead designer, Matt Norton, as well as in Fallout Tactics. - ↑The Vault Dweller: '{347}{}{Do you know anything about the Deathclaw?}'
John Maxson: '{262}{Gen_78}{Oh. Just another stupid rumor. Some people say it's a huge fanged monster and others say it's a vampire.}'
(MAXSON.MSG) - ↑Gabriel
- ↑Find the missing caravans.
- ↑Fallout Bible 0: '2235 The Enclave experiments on deathclaws, attempting to create special fighting units for waging war in hostile environments.'
- ↑Fallout Bible 0: '2242 May 17 Enclave animal handlers drop a Deathclaw unit into Vault 13 from a safe distance to kill anyone investigating the Vault and cloak the Enclave's presence. Other Deathclaws are sent into the desert surrounding Vault 13 to check for any escapees or witnesses.'
- ↑The Chosen One: '{123}{}{What are you doing here?}'
Goris: {135}{}{I'm a student of sorts. I'm trying to learn as much as I can about the world and the different cultures that have developed. Right now I'm studying the culture the deathclaws are forming and comparing it to human development along similar lines. I've acquired just about all the information I need here. It would help my research a great deal if I could do some traveling. However, I don't want to go it alone, if you know what I mean.}'
(Ocgoris.msg) - ↑The deathclaw massacre within Fallout 2.
- ↑Raven Rock terminals; Delivery Terminal, Note Regarding Recent Delivery
|